Computing Curriculum


At Cabot Primary School, we aim to prepare our learners for their future by giving them the opportunities to be responsible, competent, confident and creative users of information and communication technology whilst they gain knowledge, and develop skills that will equip them for an ever changing digital world. Knowledge and understanding of ICT is of increasing importance for children’s future both at home and for employment. Our curriculum is in line with the 2014 National Curriculum for Computing and the EYFS 2020 curriculum, and aims to provide an excellent computing education which equips all children (including those who are disadvantaged) to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. Learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers. Our intention is that computing also supports children’s creativity and cross curricular learning to engage children and enrich their experiences in school.

By the time they leave Cabot Primary School, the cultural capital the children will have gained  will be  in the key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond.


At Cabot, computing is taught in phases using a blocked curriculum working on a cycle A cycle B approach. This ensures children are able to develop depth in their knowledge and skills over the duration of each of their computing topics. Teachers use the ‘I Compute and the National Centre for Computing Education (N.C.C.E), as a starting point for the planning of their computing lessons, which are often richly linked to engaging contexts in other subjects and topics. We have a computing suite, two class sets of Ipads and Chromebooks to ensure that all year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete

computing lessons. Employing cross-curricular links motivates pupils and supports them to make connections and remember the steps they have been taught. We partner with local companies such as ‘The Apple Store’ and Bristol university ‘Digi Makers’ to ensure that children have access to practical -real world- experiences.

The implementation of the curriculum also ensures a balanced coverage of computer science, information technology and digital literacy. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon. For example, children in Key Stage 1 learn what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms.